Scheduled Aspire Days for 2020 - 2021:
- Friday 5 March 2021
- Tuesday 6 July 2021
The themes for 2019-20 ASPIRE Days were 'Mental Health,' 'Bourne Futures' & 'Ambition.'
We want to help students to:
- Have belief in and a positive vision for themselves, their future and their school
- Be literate and able to communicate ideas clearly and confidently
- Think clearly and be able to question, make decisions and solve problems
- Understand and apply engineering and design principles to make life better for people
- Be well prepared to participate in the community and as a global citizen
Students are assessed through subject-led ASPIRE DAYS. They spend the day working in teams on various projects, and they take part in many various activities, according to the theme.
Past Aspire days have had various themes:
- Charity Walks - to allow students to develop their physical literacy coupled with the opportunity to explore their local surroundings and mix with their house staff and fellow students outside of the Academy environment. Each house walked a different route. A £1 mufti donation went towards the Osiligi charity and students were enouraged to raise further funds for this Kenyan project through additional sponsorhsip.
- Fairtrade and the Arts - students investigated how they could be better consumers by choosing Fairtrade products and recycling. They had a visitor from an eco-farm in The Gambia.
- Teamwork and Community - students produced graffiti boards with a professional artist and worked on team building skills with the Army.
- Remembrance Day – students remembered and reflected on all aspects of war, creating posters, ration recipes, code breaking, building wartime shelters and memorials and attending a two minute silence and memorial.
- Roman Day - students designed jewellery and mosaic pictures, built Roman chairs and attended an amphitheatre of Olympic activities.
- Sports Day and House Competition - The whole of the Academy competed in track and field events as well as various other activies, ie rounders, dodgeball, boccia, orienteering and snooker. Students and staff competed against eachother and the house with the most points at the end of the day was declared the winner.